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The Consortium's approach to war mirrors its approach to all things: the pursuit of economic efficiency. War is expensive and disrupts trade, and therefore the Consortium seeks to fight short wars where they emerge with a favorable settlement. While Consortium military corporations occasionally involve themselves in long-term confrontations, these are almost always small affairs, where what they charge their clients is always more than the costs of fighting. Large-scale conflicts are a drain on resources and are never profitable, and so the Consortium's military doctrine involves ending these conflicts decisively and quickly, while keeping costs as low as possible. Thusly, military corporations working exclusively for the Consortium have developed their forces to deploy rapidly in overwhelming force. Oftentimes, the Consortium will eschew planetary engagement in favor of orbital bombardment. Uniquely among the great powers, the Consortium's military and diplomatic efforts are required to work side-by-side at all times: while the military goes to war, the diplomats attempt to negotiate an end to the fighting that is acceptable to the Consortium.

The Consortium's small size with respect to its potential rivals makes it far more dependent on machines, and its military is no different. The Consortium military is the most mechanized in the galaxy, excluding the armies of the Cog Lords. The Consortium does not use biological infantry, instead replacing them with more durable mechanical counterparts. Operating with primitive, heavily-governed AIs to avert a revolt, these machine units are incapable of making the same number of decisions a biological counterpart may, and so have a limited number of responses when not linked up to a sapient governor. As governors such as brain bots are expensive to keep on the battlefield oftentimes Consortium machines are given simple orders, mostly just to eradicate any enemies they identify. This fits with the Consortium's general strategy of dissuading opponents from armed conflict.

The Consortium's military assets are highly specialized. Particular combat machines are built to deal with specific threats, and are generally incapable of dealing with any threats they are not designed to fight. This decreases the costs and complexity of a particular unit without sacrificing efficacy, allowing for mass production and ease of battlefield repair. This does not mean that Consortium units are cheap; indeed, they are still more expensive than their Federal and Imperial counterparts. Specialization also promotes efficiency: Consortium commanders are encouraged to use only what is necessary to win an engagement, nothing more. Redundancy is a waste.

The governing mantra of the Consortium's PMCs is "knowledge is power." The Consortium focuses on gaining battlefield intelligence, whether it be troop movements, enemy positions and unit composition, or even enemy financial expenditures. Early in the game, the Consortium player is provided with units that encourage staying back and observing the battlefield environment. Cheap defenses can be established which can repel most attacks from early game units, although these defenses cannot be expected to hold up in the mid game. The Consortium's first units are fragile for their cost, but quick, and the Consortium has aerial observation drones available to it very early in the game. Consortium infantry is more durable, but slow; it would be impractical to rush with them.

In the mid game, the Consortium player should have enough information to make an attack. The Consortium's light vehicles afford greater mobility to their infantry and provide potent mobile firepower. However, these assets must be used wisely: they are not cheap, and their armor is fairly thin. Attacking in the right place could defeat the opponent right then and there, but attacking in the wrong place could be a mistake that is impossible to recover from. However, greater observation abilities become available to the Consortium player in the mid game, allowing him to rebound if he makes the right choices.

In the late game, the Consortium's units make a wide divergence. One set of units are designed specifically for assault, and are quick and pack a big punch, at the expense of armor. Another set are practically mobile bunkers, and are intended to augment the more advanced defenses of the Consortium's base. Because of the costs of each approach, it is unlikely that a player can pursue both paths at once to their fullest extent. The player must make a choice: attack or defend. Whatever choice they make, the Consortium's roster of units and abilities allow for a great diversity of approaches, but the player must choose wisely based on the information they have gathered.
Space Cadet RTS Concept: Consortium
Just some brainstorming over how the Consortium of Sovereign Systems would play in an RTS. 
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The commencement of hostilities between the United Technocracies and the Coalition was greeted by the military leadership of the Red Army with jubilation. Now that Columbia Prime was fighting two of the superpowers, the Red Army's leaders believed that the Coalition military would inevitably crumble. The diversion of Coalition military units from existing fronts, and the dozens of victories the Red Army achieved because of this reassignment of military forces, reinforced this belief.

However, the divine General-Secretary had other plans. Louise I saw the growing popularity of the United Technocracies among the ranks as proof of dissent within the military, an affirmation of the suspicions which led her to make a deal with the hated counterrevolutionaries in the first place. There were even whispers of some high-ranking officers proposing an official alliance between the Communist International and the United Technocracies! The implication that the Conseil Systems, through the divine guidance of Marx, her ancestors, and, most importantly, herself, could not stand alone as the master of mankind personally offended her. And to offend the General-Secretary is one of the worst heresies one could commit in the Conseil Systems.

Louise I allowed this heresy to continue, for it did serve its purpose: it outed those within the Conseil governmental bureaucracy, and the military especially, who are wanting of faith in the divine teachings of Marx. Although her fanatical acolytes, the various intelligence services which guarded the Conseil Systems from heresy, wanted to purge such unclean thoughts, the General-Secretary ordered them to stay their hand. The time was not yet right for these traitors to be purged, for Louise was certain that not all of them had revealed themselves. The intelligence services will watch and wait for the General-Secretary's blessing.

The time came in 2756. In a public address to the entire Conseil Systems, Louise I directly addressed her people for the first time since her ascension to the throne. Bound to a wheeled life support machine, connected to it tubes and wires running into her back, the General-Secretary revealed three horrifying "truths" to the people. First, that the Conseil Systems' bureaucracy had been infected by the cancer of oligarchal technocracy, as part of a broad conspiracy by the Technocracy to collapse the Conseil Systems from within. Second, that an attempt was made against the life of the General-Secretary herself by these traitorous elements under the direction of the United Technocracies' leadership. And lastly, that as punishment for such counterrevolutionary sacrilege, that the Conseil Systems and the Communist International was now at war with the United Technocracies.

These truths were, of course, lies. While it was true that the United Technocracies had infiltrated the Conseil government, the extent of this infiltration never reached beyond the system level. Louise merely used pro-Technocracy remarks by her opponents as “proof” of a broad conspiracy. Those within Louise’s good graces used this as an advantage to purge personal enemies, even if these individuals made no pro-Technocracy comments.

No attempt was ever made on Louise’s life. Her deteriorating health was a consequence of her vanity. Louise was addicted to rejuvenation drugs, and demanded that even experimental drugs be used on her in order to preserve her “divine, youthful form.” This addiction began in the early 2700s, when Louise grew fearful of old age. By the 2740s, when even the most advanced rejuvination surgery could no longer maintain the appearance Louise had during her late 20s, and she resorted to the use of chemical compounds similar to those used to embalm the corpses of her ancestors. By 2756, many of Louise’s internal organs had failed, and she demanded that these organs be embalmed in order to keep even her insides “natural.” Of course, in order to continue living, the functions of these organs had to be carried out by other means, and so Louise was cursed to remain attached to a life support machine for the rest of her life. As Louise’s actual appearance was unknown to the vast majority of the galaxy, the image of a weak old lady attached to medical machinery made the story of an attempted assassination by poisoning very believable. Of course, any who had the audacity to question the General-Secretary’s version of events was clearly a traitor.

While the Conseil Systems and United Technocracies shared a great common border, and both militaries reserved substantial military strength for war with the other, most of the initial battles between the two superpowers were small in scale. A vast majority of both fleets’ transport capabilities were in fronts challenging the Coalition, both because of the need to match the Coalition Navy’s considerably superior transport capabilities and because the war in those fronts had been raging for much longer. These initial clashes were made between relatively green and underequipped troops, resulting in tremendous losses that could have otherwise been avoided. Because of supply issues, many of the battles were fought with weapons ranging from the latest EMSEL rifles to slings and spears. Radiological, biological and chemical protection was lacking for many soldiers, and many died in agony from the most horrendous diseases known to man. Neither side could progress far.

As the war continued, the stalemate persisted. Neither side could afford to escalate in any great and sudden manner, as this would siphon off troops and supplies from other fronts and weaken them, possibly allowing for unacceptable Coalition gains. Both sides escalated gradually, and neither could gain any advantage for long. The battles continued between the inexperienced, the incompetent, and the untrustworthy of both militaries. Advanced machinery, and the supplies necessary to operate them, were rare gems, and some forces resorted to black market weapons or weapons forged by ad-hoc blacksmiths. It was not uncommon for a Technocracy soldier to be struck down by his Conseili counterpart using a composite bow, or for this death to be avenged by a Technocracy soldier wielding an EMSEL rifle on horseback. Weapons of mass destruction, at least those of a scale intended to wipe out population centers, were uncommon, and many battles were fought with local conscripts armed with everything from military surplus to sharpened sticks. Because of these deplorable conditions, the Conseil-Technocracy front gained the moniker “the Great Stalemate,” and indeed these conditions will continue until the final phases of the war, with the collapse of the Conseil Systems.
Ad Astra Per Aspera: The Great Stalemate
Part VI of the history of the Galactic War
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The Technocracy declaration of war against the Coalition brought the Galactic War to the 60-120 region of the Milky Way. The Coalition-aligned Coloradan Federation and Democratic Republic of Qurac were assaulted by the neighboring, Technocracy-aligned Imperial Commonwealth of the Milky Way and the Greater Seidonian Protectorate. However, the two warring superpowers allowed their puppets to destroy one another with minimal support, as they focused on battle with one another.

The Laguna system, which was claimed by both powers but controlled by the Coalition, was a major point of contention between the two powers. While the tensions resulting from the unresolved Laguna Skirmish were put on hold when the United Technocracies was officially neutral in the conflict, the fallout from Operation Hibernia allowed the Technocracies to once again publicly voice their outrage at the "illegal" Coalition occupation of the system. With the beginning of open hostilities between the two powers, the United Technocracies launched an entire battlegroup against the system, hoping to prevent a repeat of the Laguna Skirmish. However, the Coalition expected the possibility of such an attack for decades, and heavily fortified the system. Both sides knew that the battle would most likely take years, possibly decades, and prepared accordingly. Neither side knew the battle would last the entire war.

The key to the Laguna system’s resistance was the large network of underground fortifications the Coalition constructed on Laguna II after the Laguna Skirmish, which were deep enough to be protected from all but the heaviest of orbital ordnance and had enough fungal and hydroponic farms to feed three hundred million soldiers nearly indefinitely. The fortifications were unique among the Coalition worlds, as the Laguna system was the only Coalition system in that area of the galaxy. While the Inner Sphere worlds or the border systems could be retaken after they are lost, the Coalition would have to fight through hundreds of star systems, some either within the United Technocracies itself or in uncharted space.

Initially, the battle was in the Coalition’s favor, as the Laguna Home Fleet was able to repel the initial Technocracy attack. However, the Home Fleet was destroyed in 2749, when the Technocracies launched an even larger assault force which outnumbered the Home Fleet five to one. Knowing that the war for Laguna II, the heart of the system, would be extremely difficult, the Technocracies focused on securing the other worlds in the system. Even these worlds were difficult to take, as the Coalition forces had entrenched themselves as soon as war was declared and were prepared to fight to the last man. Even the barren, airless worlds of Laguna I and V were fanatically defended to buy Laguna II more time. The Coalition plan worked, as the fighting bought enough time for Laguna II’s entire civilian population to be moved underground and trained to defend the planet.

The Battle for Laguna II began in 2752, beginning with Technocracy orbital bombardment which lasted for three weeks prior to the first landings. While the surface was secured by the Technocracies by 2754, the underground networks remained under Coalition control, and from there the Coalition launched sporadic attacks against the surface. While the Technocracies initially tried to ignore the hiding Coalition forces, reasoning that they would starve soon, the constant attacks made this impossible. Nuclear weapons were snuck under Technocracy bases and detonated, convoys inexplicably disappeared under sinkholes, and Coalition troops would disappear without a trace, only to reappear hundreds of miles away. As the Technocracies already secured the planet’s surface, they could not use heavy orbital weapons en masse against areas believed to be infested with Coalition troops, although this did not prevent some commanders from taking matters into their own hands and firing on perceived “hives” with complete disregard to their own forces. By 2760, the Technocracies elected to fight a war of attrition against the Coalition, reasoning that the Coalition would inevitably starve to death or lose the will to fight.

But the Coalition refused to surrender. While there were lulls in the fighting, especially after major Technocracy counterattacks, no Coalition negotiators were sent to even negotiate official ceasefires. The Technocracies elected to continue building their own military infrastructure in defiance of continuous Coalition attacks. The world became so deadly that Technocracy soldiers found guilty of disobeying orders on other fronts were reassigned to the world, where they could expect to live only a few weeks. Assignment offworld was only possible through major reassignments to other fronts, which only happened once every few years as the Technocracies launched another offensive elsewhere in the galaxy. Many soldiers, upon hearing of their assignment to Laguna II, commit suicide.

The Battle of the Laguna System would be the largest battle between the Coalition and the United Technocracies, with all other battles between the two powers prior to the Coalition Civil War being relatively minor skirmishes of only a few million soldiers. Over a billion lives would be lost during the battle, and the Coalition forces defending the system refused to surrender even after an official peace treaty between the United Technocracies and the Coalition Fleet Junta. After thirty-three years of war, the Coalition forces were mostly composed of people who knew nothing but war.

Surrender only occurred in 2782, when the Fleet Junta sent several high-ranking generals which had survived the Galactic War to negotiate with the Coalition forces there. These generals managed to gain the trust of local Coalition forces, and after explaining the events of the Coalition Civil War and the Athena Rebellion, convinced the Coalition forces to lay down their arms. These forces would not be punished by the Technocracies or the Fleet Junta, with both governments respecting the Laguna forces’ demand to be treated well in exchange for surrender. Indeed, the Technocracies government had a grudging respect for the Laguna resistance, and considered them wartime belligerents despite their continued resistance after the end of the Galactic War. Instead, these forces were reorganized into the Sixteenth Coalition Army, an elite force designed to protect the new Coalition government’s interests. After all, it would be a shame to waste such good soldiers. In 2795, the Sixteenth Army would become one of the first Coalition forces to face off against the Gray Swarm.
Ad Astra Per Aspera: Battle of the Laguna System
Part V of the history of the Galactic War
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The Sol System was the birthplace of man and the graveyard of empires. For centuries, both prior to and after the Collapse, great powers attempted to take complete control of the system. And until 2739, all had failed. That changed when the Coalition brought its might against the cradle of the human race.

The decision to conquer Earth was made because of a political struggle occurring tens of thousands of lightyears away. Supreme Director Michael Applegate was elected to his office by the Coalition Council as a compromise. Applegate was viewed as a weak man who could easily be dominated by one of the Coalition's many political factions, hence the various factions' agreement to elect him. Applegate was determined to show the Coalition that he was a strong leader who would not let anyone get in his way. He therefore made it his administration's goal to do the impossible: conquer Earth.

The invasion, using the flimsy pretense of defending an American successor state in South America, was successful through the use of uncompromising brutality. Orbital saturation bombardment was used for months before the first landings. The occupation was equally brutal, with mutants and regular humans suspected of harboring anti-Coalition guerrillas killed indiscriminately. Applegate used the war as an opportunity to purge his enemies, but these purges only caused more instability and opposition to his rule, forcing him to resort to war with the Conseil.

In the beginning of the Galactic War, the Sol System was in Coalition hands. Although strategically unimportant, the Conseil desired to take the system for propaganda purposes. However, such efforts had to wait until the rest of the fronts were secure, something which did not happen until decades after the Galactic War's start. In 2771, an entire battlefleet, carrying five army groups, was sent to "liberate" Earth and the rest of the Sol System. The impending Conseil invasion was used by the Coalition to bring local powers, such as the United Martian Directorate and the Saturnian Technocracies, onto their side. The Coalition also redirected Battlefleet Coral Sea, which was intended to launch an attack into Cymaline, against the impending Conseil invasion.

Seeking glory, the Conseil forces under Marshal Patrice Mercier made a beeline for Earth. Coalition forces under Admiral Dietrich Weiss elected to allow the Conseil through, hoping to trap their planetary forces on Earth after they had landed on Earth en masse. However, Weiss underestimated the Conseil force's size, and after three months of fighting the Conseil had secured the entirety of the Eurasian and African continents. The Conseil fleet positioned itself in orbit around Earth and established a major naval base on Luna, preventing Battlefleet Coral Sea from relieving Coalition forces on Earth.

Quickly running out of resources, Coalition forces on Earth under Major Carl Peel issued Directive 85: the militarization of every single asset in Coalition hands. Persecution of mutants was to stop immediately, and they were to be armed to aid in the defense of Earth. Negotiators were sent out to guerrilla groups, promising peace and serious consideration of reforms if they would take up arms against the Conseil enemy. Children as young as seven and men and women as old as seventy were conscripted and armed. Those that resisted were converted into CMIs. Bodies were to be collected from battlefields, so their equipment may be recycled and the corpses themselves reduced to nutritious slurry for the troops. Those that were not fighting were to aid in the war effort, normally through factory work, and disobedience or poor work was grounds for immediate conscription. Peel also issued Directive 86, which called for the utilization of "all available stratagems" in the war. This included frequent raids into Conseil supply depots, the literal cannibalization of fallen Conseil soldiers to alleviate food shortages, and the public torture of captured enemy combatants to destroy morale.

In the meanwhile, Admiral Weiss requested more ships in order to retake Earth, but Columbia Prime refused. The rest of the Coalition Navy was busy elsewhere in the galaxy in campaigns against the Conseil and United Technocracies. Weiss could not move from his current position, or stop his harassment campaign, as otherwise Mercier would be free to use his fleet assets to bombard the remaining Coalition resistance. Eventually, Weiss' impatience overrode his caution, and he decided to send the bulk Battlefleet Coral Sea into battle in 2778. The battle over Earth was one of the greatest in the Galactic War, seeing over fifteen hundred vessels fighting one another. As the battle was fought in relatively close ranges, many downed ships and discharged munitions were captured by Earth's gravity, bombarding the planet with toxic and radioactive materials. This did not include nuclear, chemical and biological bombardment that both fleets indulged in when they had the opportunity.

After the battle, Admiral Weiss used his ship, the George Washington, to end the battle. One of the few John D. Rockefeller-class battleships in service at the time, the George Washington served as Battlefleet Coral Sea's flagship. After destroying much of the Conseil fleet, Weiss attempted to relieve Major Peel's forces by firing the ship's main cannon at the Alps, which had been converted by the Conseil into a fortress. The five hundred-ton coilgun slug obliterated the Conseil fortress and threw up enough dust into Earth's atmosphere to kill almost all plant life on the planet and create a new ice age. With the Coalition gaining orbital superiority, the Conseil were slowly bombed, starved and frozen to death, while Major Peel's forces were bolstered by troops assigned to Battlefleet Coral Sea. In 2779, Earth was once again under the cog and star, but the devastated planet was worthless to the Coalition. Admiral Weiss left a single division to "protect" the planet, and the rest of the Coalition forces were sent to fight the Conseil elsewhere.
Ad Astra Per Aspera: The Solar Campaign
Part IV of the history of the Galactic War
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RvBOMally
United States
A bit of brainstorming for a meta-what if: What if Games Workshop was an American company, and made Warhammer 40K based on American tropes? Then I saw this ridiculous image, and decided to think about a rewrite of 40K so that it's accurate. 

  • Eldar: DAoT humanity (Human Empire), going around in Arks, being very British
  • Imperium: Soviet/Nazi mix, revolted against DAoT humanity, caused Age of Strife, otherwise like actual Imperium
  • Dark Eldar: Religious fanatics who believe that the galaxy should belong to them and them alone
  • Chaos: CSA-esque, big on the slavery, very religious but to Chaos gods, actually care a lot about honor and tradition
  • Tau - ChiCom-esque faction, biologically like Tau except they reproduce a lot, make crude, Ork-like weapons and have swarming tactics
  • Orks: Reaver/Na'Vi/Native American mix, once the dominant species in the galaxy, then their Brain Boyz (Old Ones) got killed by Chaos gods and now they're a bunch of savages spread all over the galaxy
  • Necrons: Ancient, once-isolated group of worlds somewhere in the rim worlds, then get contacted by DAoT humanity, reverse engineer their tech (giving them eternal life), then use their super powerful robots to attack everyone
  • Tyranids: More or less the same as they are in canon 40K. 

Any thoughts? 

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:iconvoid-wolf:
Void-Wolf Featured By Owner Nov 7, 2014  Student General Artist
Hope you're doing well. Behold, my second map: Rebirth of America Map
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:iconvoid-wolf:
Void-Wolf Featured By Owner Nov 2, 2014  Student General Artist
Thanks for liking the map. After some research, a thought occurred to me. If Israel got the Sinai Penisula (let's exclude the Egypt-Israel problem that would cause), would you think it would be a good idea for the Sinai Peninsula to become Palestine?

Or should Israel be split into two, with Palestine getting the bottom half and Israel the top?
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:iconrvbomally:
RvBOMally Featured By Owner Nov 3, 2014
The Israelis didn't turn the Sinai Peninsula into a Palestinian state when the held it. They're not going to do so now. It would be a terrible idea, because it would torpedo any possibility of non-hostile foreign relations with Egypt. They'll just keep the Sinai under military occupation. 
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:iconvoid-wolf:
Void-Wolf Featured By Owner Nov 3, 2014  Student General Artist
What would you think is the best solution for that then? I enjoy these conversations by the way.
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:iconrvbomally:
RvBOMally Featured By Owner Nov 3, 2014
For the Israel-Palestine dispute? If I knew the best solution, I'd be speaking in front of the UN about it. 
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(1 Reply)
:iconvoid-wolf:
Void-Wolf Featured By Owner Oct 25, 2014  Student General Artist
I may try and create something of a mild utopia, though the road to it will be long. I like alt future maps and this one will be pretty optimistic. Just takes alot to get there and the definitely goes through hell for some bits.
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:iconrvbomally:
RvBOMally Featured By Owner Oct 25, 2014
Alright, cool. I'd love to see it. 
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:iconvoid-wolf:
Void-Wolf Featured By Owner Nov 2, 2014  Student General Artist
''Nature Abhors A Vacumn''

The first of four or five maps. Probably a lot of errors, but the scneario seems unrealistic. Least... I hope it is...
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:iconahpluseverythinhg:
AHPLUSEVERYTHINHG Featured By Owner Oct 15, 2014
Hey man I was wondering I just saw your post of no more requests and it's inspired me to attempt to try and make some maps on my own. I was wondering can you give me any links to tutorials or instructions on how to make maps or any kind of tips? Also can you tell me what basemap you use? It's so ascetically appealing. Any help would be great. Thanks!
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:iconrvbomally:
RvBOMally Featured By Owner Oct 15, 2014
While I don't have a formal "process" for my work, there's some advice and tutorials here: alternatehistory.net/discussio…

Base maps are here: wiki.alternatehistory.com/doku…

And the font I use is 04b03. 
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